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Psychozerglin

Age/Gender: 25, Male
Location: The Bear State!
Job: Construction

I like waffles. If you don't like that, you can kiss my redneck ass.

Newgrounds Stats

Sign-Up Date:
11/15/02

Level: 20
Aura: Evil

Rank: Police Officer
Blams: 782
Saves: 150
Rank #: 8,156

Whistle Status: Garbage

Exp. Points: 4,350 / 4,440
Exp. Rank #: 5,144
Voting Pow.: 6.22 votes

BBS Posts: 5 (0 per day)
Flash Reviews: 89
Music Reviews: 0
Trophies: 0
Stickers: 0

All Flash Reviews

89 Reviews | 13 w/ Responses

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Score: 7
Get on My Horse

"Meh."

submission: Get on My Horse
date: November 9, 2009

It's not bad, but it's not very good either, especially when compared against some of your other stuff. It just feels sub-par. The tune isn't that catchy, the voices aren't as incredible as they could be, and it just doesn't have the magic that your other works do.

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Score: 9
One More Brawl Taunts

"Ha ha!"

date: May 20, 2009

More satire on dowels!

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Score: 9
Brawl Funnies [Dick 1]

"Ha ha!"

date: May 20, 2009

Satire on dowels.

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Score: 10
Saturday Morning Watchmen

"Fantastic."

date: March 5, 2009

And yet so very, very wrong on so many levels. This is like taking Schindler's List and having Hitler and the Gestapo worthy of Hogan's Heroes. Slick, well animated, it totally captures the feel of 80s cartoons (how did we ever grow up on those things?).

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Score: 5
Lord Of War Chapter 2

"Stale"

date: March 1, 2009

It's another generic tower defense game. That's really all it is. The different types of towers don't do anything special, they just do more damage and cost more to upgrade. The creeps are bland and look like they were taken straight out of the Protector games. The sound and music is just plain awful. It works, which is why it gets a 5, but it's so boring I could barely stand to sit through the first level.

Take a look at some of the other defense games out there and maybe figure out what people want. The graphics are slightly nicer than average, but decent graphics does not make up for lousy gameplay.

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Score: 10
Alfred gets fixed 2

"Okay..."

date: February 14, 2009

It's hard to tell if you really are descending into madness or just yanking our chains. In any event, it makes me question my own sanity as always. Also, it's just a little bit disturbing.

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Score: 9
Destroy All Zombies III

"That was a fun zombie game"

date: December 8, 2008

I enjoyed that. The weapons could have used a little more variety but the level up system was neat and the in game achievements were a nice surprise.

Also, zombie cows, holy shit, run away.

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Score: 6
Aqua Turret

"Good start, but unpolished"

submission: Aqua Turret
date: December 8, 2008

1. Gameplaye- Gameplay was repetetive, boring, and frustrating. Waiting on your primary weapon to reload and having everything slip between your secondary weapon is a huge distraction. And then, when you hit something (Say a submarine with a 6000 damage nuke on level 21) and it doesn't die, it just feels like there's no real reason to be playing. Throw in the fact that even after you blow something up, it hangs around for a second or so, especially those little suicide boats. If they get near your turret, don't even bother shooting at them, because even if you do blow them up, they still do damage.

2. Graphics- The graphics were decent. Some more variety in the enemy ships would have been nice.

3. Sound- The sound was bland and annoying. The music was decent, but quickly got old and was muted.

4. Lag- I know flash isn't the most efficient system to work with.But having up to 2 second lag spikes on low quality with 2 ships on the screen (my computer isn't a piece of shit either) is an amateur issue. For a site dedicated to putting out flash games, you should be able to deal with this.

5. Overall- It would make a nice demo. Take it back to the studio and work on it some more.

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Score: 8
Parasite X

"That was fun."

submission: Parasite X
date: December 6, 2008

I lost track of time so bad while playing that game. My end score was like 790 million. If I had felt like it I probably could have kept going indefinitely on Normal. Once you get a set amount of upgrades it becomes impossible to lose unless you just sit there and let the blood cells past. Maxed out buddy + speed = sounds like a speed typist at an old fashioned typewriter. And then it sounds like speakers are shorting out. I'm sure if increased enough, it sounds like static.

A small problem I noticed was that at the later levels the main parasite tended to stick to the top and sides of the play area. While it could be moved by placing the mouse all the way at the opposite side of the screen (You actually have to pause if you get stuck on top), it should probably be addressed.

All in all, a very fun little game. I must say, before the points really started to come in I was frantic, doing everything I could to hold off the tide. 5/5, 8/10.

December 6, 2008

Author's Response:

thanks! Yeah im sorry about that. One of the main problems was balancing the upgrades. I dident want to make it to easy but not to hard. Annyways im glad you liked it thanks!

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Score: 6
Hallow Mind

"Good, but buggy"

submission: Hallow Mind
date: December 5, 2008

The machine gun and flamethrower were completely unreliable. As in I ran rather than tried to fight with them. It took entirely long to throw grenades for them to be useful. The gameplay itself wasn't too bad aside from issues with the weapons.

Also, "Did I forget to take my pills?" Oh shit.

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